Generative Perception: Computational Systems as Experiential Media
Generative systems considered as perceptual instruments rather than output machines. A framework connecting signal, embodiment, and real-time computation.
Generative systems considered as perceptual instruments rather than output machines. A framework connecting signal, embodiment, and real-time computation.
A hybrid generative poetry system combining markov processes, embeddings, and constraint-based authorship.
An ar rhythm game built with real-time hand tracking and computer vision, exploring embodied interaction through camera-based input.
I have built large-scale generative systems for international art exhibitions and stadium concerts. My expertise spans end-to-end development of complex projects, from EEG brainwave translation to ML pipeline deployment, turning ambitious creative concepts into sophisticated technological experiences.
Independent work includes: building AR gesture interaction systems with findings published in the AR Antaeus journal; creating audio-reactive 3D visuals and Al animations; designing and developing experimental PC/Android games.
Bachelor’s Degree, Computer Science (GPA: 3.92/4.00), Graduated March 2024
Xamk South-Eastern Finland University of Applied Sciences
New York University (NYU)